HomePsychology and Education: A Multidisciplinary Journalvol. 11 no. 9 (2023)

Project AGIMaT (Activity, Games, and Interactive and Manipulative Toys) in Teaching Selected Topics in Mathematics 3

Jeanne Paul Raymundo | Lavenia Almond De Leon

Discipline: Education

 

Abstract:

The researchers from Calero-Lanang Elementary School conducted a study to address the problem of incomplete mastery of several concepts in Mathematics experienced by the school for about three years. To address this, they devised "Project AGIMaT," which engaged learners in selected topics in Mathematics 3 using activity, games, interactive and manipulative toys. The study utilized a descriptive comparative design involving 32 Grade 3 pupils from Calero-Lanang Elementary School, and selected topics based on the least mastered skills reported within three years. Participants were subjected to the use of AGIMaT from the second quarter up to the third quarter, and the standard Quarterly Test was used for assessment. The study found that Project AGIMaT increased the mastery in Multiplication and Division and Dissimilar Fractions, with the mean percentage of mastery increasing from 71.15% to 81.51% and from 71.45% to 83.07%, respectively.