HomePAPSCU Excellent Academic Research Link (PEARL) Bulletin vol. 2 no. 3 (2021)

ENHANCEMENT OF THE STUDENTS’ LEARNING PROCESS IN ADVANCED MULTIMEDIA SYSTEMS THROUGH GAMIFICATION

Maria Julieta Saldua

 

Abstract:

Gamification is a pedagogical approach of using game design and mechanics to enhance non-game contexts. This research aims to gamify the learning process of students by including variation in activities and resources in Learning Management System, determine the extent of using gamification strategies on a specific topic and identify external and educational apps which will support the gamification strategies of the College of Computer Studies. Referring to the research design, the first group of participants performed various LMS activities throughout the semester and the second group of selected IT students answered surveys about external gamification apps. Results show that Lesson, Database and Open Forum tools are the best gamifying tools in LMS. The students receive badges as a form of reward every time they finish the activities. Social influence and relatedness can also be observed from students who participate in the usage of Kahoot! The extent of gamifying learning materials depends on the students’ level of progress. Watching an animation video, creating animation file and uploading it to the LMS for submission; are good examples of gamifying the class which encourages collaboration and also confidence to finish difficult tasks.