HomeJournal of Interdisciplinary Perspectivesvol. 3 no. 3 (2025)

Virtual Reality in Aircraft Maintenance Training: Transforming Student Engagement and Competency Development

Arthur C. Dela Peña

Discipline: Education

 

Abstract:

Virtual Reality (VR) technology has emerged as a transformative innovation in education, addressing critical gaps in traditional teaching methods by offering immersive and interactive learning environments. This study evaluated VR's effectiveness in enhancing student engagement and competency development in aircraft maintenance training within the Philippine context. Specifically, the research sought to determine VR’s impact on knowledge retention, technical skills, task accuracy, and problem-solving abilities while examining its adaptability and cost-effectiveness as a training tool. A mixed-methods approach was adopted, involving 100 students and instructors from aviation institutions. Data collection included pre -and post-training assessments, surveys, and focus group discussions. Quantitative results demonstrated a statistically significant improvement in competency levels, with post-training scores (mean = 87.6%, SD = 6.7) surpassing pre-training scores (mean = 65.4%, SD = 8.2; p < 0.0001). Students reported substantial gains in knowledge retention and technical skills, alongside improved accuracy in task execution and problem-solving. Qualitative findings supported these results, revealing heightened engagement, with 92% of students noting increased motivation and 94% reporting improved focus and immersion. Participants also highlighted VR’s ability to address resource limitations and its cost-effectiveness despite challenges such as initial implementation costs and the need for educator training. The study concludes that VR is a powerful tool for modernizing aviation education, bridging resource gaps, and producing industry-ready graduates. Key recommendations include integrating VR into aviation training curricula, providing instructor training, and exploring its long-term impacts and cost-benefit outcomes. These findings emphasize VR’s potential to align aviation education with global industry standards, equipping future aviation professionals with practical skills while reducing training costs and dependency on physical aircraft. By leveraging VR, institutions can enhance training efficiency, increase student competency, and create scalable, cost-effective learning solutions to meet the evolving demands of the aviation industry.



References:

  1. AlAli, R., & Ll, Y. W. (2024). The role of virtual reality (Vr) as a learning tool in the classroom. International Journal of Religion, 5(10), 2138–2151. https://doi.org/10.61707/e2xc5452
  2. Algarni, Y. A., Saini, R. S., Vaddamanu, S. K., Quadri, S. A., Gurumurthy, V., Vyas, R., Baba, S. M., Avetisyan, A., Mosaddad, S. A., & Heboyan, A. (2024). The impact of virtual reality simulation on dental education: A systematic review of learning outcomes and student engagement. Journal of Dental Education, 88(11), 1549–1562. https://doi.org/10.1002/jdd.13619
  3. AlGerafi, M. A., Zhou, Y., Oubibi, M., & Wijaya, T. T. (2022). Unlocking the potential: A comprehensive evaluation of augmented reality and virtual reality in education. Electronics, 12(18), 3953. https://doi.org/10.3390/electronics12183953
  4. American University School of Education. (2019). Virtual reality in education: Benefits, tools, and resources. Retrieved from https://tinyurl.com/3mfruwzs
  5. Animashaun, E. S., Familoni, B. T., & Onyebuchi, N. C. (2024). The role of virtual reality in enhancing educational outcomes across disciplines. International Journal of Applied Research in Social Sciences, 6(6), 1169–1177. https://doi.org/10.51594/ijarss.v6i6.1178
  6. Aramo-Immonen, H. (2011). Mixed methods research design. In World Summit on the Knowledge Society (pp. 45–55). Springer. https://doi.org/10.1007/978-3-642-35879-1_5
  7. Begum, S., Dutta, A., Borah, G., Sheikh, S., & Jindal, T. (2024). Virtual reality in education: Transforming learning environments. Educational Administration: Theory and Practice, 30(5), 8967–8973. https://doi.org/10.53555/kuey.v30i5.4491
  8. Boivin, J. (2021). The importance of qualitative methods in mixed methods studies. International Journal of Adult Education and Technology, 12(2), 15–25. https://doi.org/10.4018/IJAET.2021040101
  9. Business World. (2018, October 26). 5 applications of virtual reality in education. Business World IT. Retrieved from https://tinyurl.com/ynduxehu
  10. Karunakarana, C.S., David, J.H., George Kishor, S., Alid, M.U.,  Ashok Babue, J., Khaja Sheriff, J. (2021). Reliability augmentation through technological applications in Indian aircraft maintenance training sector. Turkish Journal of Computer and Mathematics Education, 12(11), 1964–1970. https://doi.org/10.17762/turcomat.v12i11.6151
  11. Carruth, D. W. (2017). Virtual reality for education and workforce training. In Proceedings of the 15th International Conference on Emerging eLearning Technologies and Applications (ICETA) (pp. 1–6). Stary Smokovec, Slovakia. https://doi.org/10.1109/ICETA.2017.8102472
  12. Caruth, G. D. (2013). Demystifying mixed methods research design: A review of the literature. Mediterranean Journal of Educational Research, 13(35), 3–12. https://doi.org/10.13054/MIJE.13.35.3.2
  13. Davis, F. D. (1989). Technology Acceptance Model (TAM). Retrieved from https://tinyurl.com/ya5b5hkh
  14. Bruecker, P., Beliën, J., De Van den Bergh, J., & Demeulemeester, E. (2018). A three-stage mixed integer programming approach for optimizing the skill mix and training schedules for aircraft maintenance. European Journal of Operational Research, 267(2), 439–452. https://doi.org/10.1016/j.ejor.2017.11.047
  15. De Bruecker, P., Van den Bergh, J., Belien, J., & Demeulemeester, E. (2015). A two-stage mixed integer programming approach for optimizing the skill mix and training schedules for aircraft maintenance. SSRN Electronic Journal. https://doi.org/10.2139/ssrn.2697491
  16. Drake, M. (2019). Embedding virtual reality into competence recognition. In Proceedings of the 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019). https://doi.org/10.33965/celda2019_201911r064
  17. Fussell, S. G., & Truong, D. (2022). Using virtual reality for dynamic learning: An extended technology acceptance model. Virtual Reality, 26(2), 249–267. https://doi.org/10.1007/s10055-021-00554-x
  18. González-M, J. A., Rodríguez-Paz, M. X., & Caballero-Montes, E. (2020). Virtual reality and collaborative interdisciplinary work in the development of competences. In Proceedings of the 11th International Conference on Education Technology and Computers (ICETC ‘19) (pp. 100–104). Association for Computing Machinery. https://doi.org/10.1145/3369255.3369263
  19. Hee Lee, J., & Shvetsova, O. A. (2018). The impact of VR application on student’s competency development: A comparative study of regular and VR engineering classes with similar competency scopes. Sustainability, 11(8), 2221. https://doi.org/10.3390/su11082221
  20. Hu, C., Salcedo, D., Kang, N., Lin, W., Hsu, W., Cheng, Y., Suk, M., & Huang, C. (2020). Impact of virtual reality anatomy training on ultrasound competency development: A randomized controlled trial. PLOS ONE, 15(11), e0242731. https://doi.org/10.1371/journal.pone.0242731
  21. Huang, L., & Sheng, Y. (2019). Research on the application of virtual reality technology in vocational education. Retrieved from https://tinyurl.com/279rhuf6
  22. Huang, Y., Li, L., Lee, H., Browning, M. H., & Yu, C. (2023). Surfing in virtual reality: An application of extended technology acceptance model with flow theory. Computers in Human Behavior Reports, 9, 100252. https://doi.org/10.1016/j.chbr.2022.100252
  23. Johnson, R. B., & Onwuegbuzie, A. (2004). Mixed methods research: A research paradigm whose time has come. Educational Researcher, 33(7), 14–26. https://doi.org/10.3102/0013189X033007014
  24. Kaur, R. (2021). Identifying aircraft maintenance trainees’ English language learning needs. Malaysian Journal of ELT Research, 18(2), 19-31. https://tinyurl.com/msfnfex7
  25. Keller, T., Berger, M., Michot, J., Brucker-Kley, E., & Knaack, R. (2023). Didactics and technical challenges of virtual learning locations for vocational education and training. In Zaphiris, P., & Ioannou, A. (Eds.), Learning and collaboration technologies. HCII 2023. Lecture Notes in Computer Science (Vol. 14041, pp. 266–281). Springer, Cham. https://doi.org/10.1007/978-3-031-34550-0_7
  26. Kemp, A., Palmer, E., Strelan, P., & Thompson, H. (2022). Exploring the specification of educational compatibility of virtual reality within a technology acceptance model. Australasian Journal of Educational Technology, 38(2), 15–34. https://doi.org/10.14742/ajet.7338
  27. Lall, D. (2021). Mixed-methods research: Why, when, and how to use. Indian Journal of Continuing Nursing Education, 22(2), 90–95. https://doi.org/10.4103/ijcn.ijcn_107_21
  28. Lauridsen, B. (2011). Understanding the influence of the technology acceptance model for online adult education. In Technology for Communities & Colleges: Emerging Technoligies, Making it Work Conference, University of Hawaii Manoa .https://doi.org/10.13140/2.1.2310.5600
  29. Lee, H., Woo, D., & Yu, S. (2021). Virtual reality metaverse system supplementing remote education methods: Based on aircraft maintenance simulation. Applied Sciences, 12(5), 2667. https://doi.org/10.3390/app12052667
  30. Li, P., Legault, J., Klippel, A., & Zhao, J. (2020). Virtual reality for student learning: Understanding individual differences. Human Behaviour and Brain. Retrieved from https://tinyurl.com/mr2nam9u
  31. Lin, X. P., Li, B. B., Yao, Z. N., Yang, Z., & Zhang, M. (2024). The impact of virtual reality on student engagement in the classroom: A critical review of the literature. Frontiers in Psychology, 15, 1360574. https://doi.org/10.3389/fpsyg.2024.1360574
  32. Majid, F. B., & Shamsudin, N. M. (2019). Identifying factors affecting acceptance of virtual reality in classrooms based on the technology acceptance model (TAM). Retrieved from https://tinyurl.com/mrxe8m68
  33. Mallek, F., Mazhar, T., Faisal Abbas Shah, S., Ghadi, Y. Y., & Hamam, H. (2024). A review on cultivating effective learning: Synthesizing educational theories and virtual reality for enhanced educational experiences. PeerJ Computer Science, 10, e2000. https://doi.org/10.7717/peerj-cs.2000
  34. María, A. (2024). Immersive learning platforms: Analyzing virtual reality contribution to competence development in higher education: A systematic literature review. Frontiers in Education, 9, 1391560. https://doi.org/10.3389/feduc.2024.1391560
  35. Marougkas, A., Troussas, C., Krouska, A., & Sgouropoulou, C. (2022). Virtual reality in education: A review of learning theories, approaches, and methodologies for the last decade. Electronics, 12(13), 2832. https://doi.org/10.3390/electronics12132832
  36. Mazhar, A. A., & Al Rifaee, M. M. (2023). A systematic review of the use of virtual reality in education. In Proceedings of the 2023 International Conference on Information Technology (ICIT) (pp. 422–427). Amman, Jordan. https://doi.org/10.1109/ICIT58056.2023.10225794
  37. Mishra, A., Verma, S., & Jaiswal, K. (2022). Analysis of future aircraft maintenance technicians’ (AMT) skills and factors affecting the readiness of the aircraft maintenance training industry. In Proceedings of the 2022 Advances in Science and Engineering Technology International Conferences (ASET) (pp. 1–7). Dubai, United Arab Emirates. https://doi.org/10.1109/ASET53988.2022.9734949
  38. National Aviation Academy. (2023). What education is needed to become an aircraft mechanic? Retrieved from https://tinyurl.com/mrxza72b
  39. Ravichandran, R. R., & Mahapatra, J. (2023). Virtual reality in vocational education and training: Challenges and possibilities. Journal of Digital Learning and Education, 3(1), 25–31. https://doi.org/10.52562/jdle.v3i1.602
  40. Schoonenboom, J., & Johnson, R. B. (2017). How to construct a mixed methods research design. KZfSS Kölner Zeitschrift für Soziologie und Sozialpsychologie, 69(Suppl 2), 107–131. https://doi.org/10.1007/s11577-017-0454-1
  41. Sharma, L. R., Bidari, S., Bidari, D., Neupane, S., & Sapkota, R. (2023). Exploring the mixed methods research design: Types, purposes, strengths, challenges, and criticisms. Global Academic Journal of Linguistics and Literature, 5(1), Article 002. https://doi.org/10.36348/gajll.2023.v05i01.002
  42. Shvetsova, O. (2019). Virtual reality application in problem-based learning experience: Problems and findings. In Proceedings of the 11th International Conference on Education and New Learning Technologies (EDULEARN19) (pp. 8594–8601). IATED. https://doi.org/10.21125/edulearn.2019.2132
  43. Siyaev, A., & Jo, G.-S. (2021). Neuro-symbolic speech understanding in aircraft maintenance metaverse. IEEE Access, 9, 154484–154499. https://doi.org/10.1109/ACCESS.2021.3128616
  44. Stavroulia, K., Christofi, M., Zarraonandia, T., Michael-Grigoriou, D., & Lanitis, A. (2019). Virtual reality learning environments (VREs) for training and learning. Retrieved from https://tinyurl.com/ynj2bp4z
  45. Thulasy, T. N., Nohuddin, P. N., Nusyirwan, I. F., Rahim, N. A., Amrin, A., & Chua, S. (2022). Skills assessment criteria for aircraft maintenance technicians in the context of Industrial Revolution 4.0. Journal of Aerospace Technology and Management, 14, e1286. https://doi.org/10.1590/jatm.v14.1286
  46. Turner, S., Cardinal, L. B., & Burton, R. (2017). Research design for mixed methods. Organizational Research Methods, 20(2), 243–267. https://doi.org/10.1177/1094428115610808
  47. Vats, S., & Joshi, R. (2024). The impact of virtual reality in education: A comprehensive research study. In S. K. Sharma, Y. K. Dwivedi, B. Metri, B. Lal, & A. Elbanna (Eds.), Transfer, diffusion and adoption of next-generation digital technologies. TDIT 2023. IFIP Advances in Information and Communication Technology (Vol. 699, pp. 77–93). Springer, Cham. https://doi.org/10.1007/978-3-031-50204-0_11
  48. Villena-Taranilla, R., Tirado-Olivares, S., Cózar-Gutiérrez, R., & González-Calero, J. A. (2022). Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis. Educational Research Review, 35, 100434. https://doi.org/10.1016/j.edurev.2022.100434
  49. VROWL. (n.d.). VR training for effective, affordable and fun learning. Retrieved from https://vrowl.io/virtual-reality-vr-training/s