Fruits and Vegetables Game-Based Learning Application for Kids Using Augmented Reality
Jonald Kesniel V. Rañada | Patricia V. De Mesa | Jan Romen D. Castillo | Zerah-jane M. Astoveza
Discipline: Education
Abstract:
In this digital age, the education system is transitioning toward interactive and immersive learning tools like augmented reality. AR develops contextual awareness and enhances spatial and interpretive abilities, flexible learning, problem-solving, motivation, and attentiveness. The research focused on developing a two-dimensional (2D) game-based learning system for children that facilitates the young audience's interactive learning about fruits and vegetables. It also aimed to determine the effectiveness of a game-based approach in identifying the fruits and vegetables. A descriptive and development research methodology was utilized as research design. The researchers used C# programming language and Unity game engine in developing the application. In addition, the Fisher-Yates Algorithm was applied to the exam questions to make them appear unique and more difficult for users to predict the next question. In addition, evaluating the developed application's efficacy indicated that game-based learning using augmented reality has succeeded. Despite this, the application may account for the device's capacity to handle demanding visuals, such as 3D graphics. Additionally, it could introduce more varieties of fruits and vegetables, along with elements that make healthy eating more appealing.
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