Amazing R.A.C.E: Utilizing Revision, Action Items, Changes, and Evaluation in Addressing Productivity in Writing Research
Neil Celestino M. Ochoa | John Rafael Risos | Jamaica R. Villamil | Leonardo D. Alfaro
Discipline: Education
Abstract:
Productivity and motivation are prevalent factors influencing student success in finishing their tasks. Using the
Amazing R.A.C.E. approach, the researchers sought to help the students maintain high motivation and productivity in
writing their Research papers. This said technique was anchored to the Gamification approach, where the researchers
incorporated various game elements. An explanatory-sequential research design was employed to identify the pre-test,
post-test, and the underlying themes related to the experience of the Key informants of the study. The researchers used
a purposive sampling technique to select 90 respondents for controlled and Amazing R.A.C.E. groups and 15 key
informants divided into three focus group discussions. Using Z-Test, the result revealed a 0.000 Z-value (<0.05 Pvalue), which implied a significant difference between the post-tests of the groups. Therefore, the researchers reject
the null hypothesis. The FGD revealed that "Game Elements" and "Competitiveness" lead to "Motivation", whereas
the students emphasize that it leads to a better "Student Outcome". Based on the respondents' feedback, themes such
as "Aesthetic" and "Reinforcement" of the approach should be emphasized in the future implementation of the
Amazing R.A.C.E. technique.
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