Games as Motivating Factor and Students’ Performance in Bread and Pastry Production
Cecilia Malaguit | Edna Briones
Discipline: food sciences
Abstract:
In recent years, games have gained popularity as a strategy for engaging students and promoting learning.
Incorporating game elements into educational activities aims to enhance motivation, increase participation, and
improve learning outcomes. This study aimed to investigate the effect of games on grade 12 Home Economics
students' motivation and performance in Bread and Pastry Production. The study consisted of 37 students, of which
10 were boys and 27 were girls, enrolled in the Bread and Pastry NC II program at Malvar Senior High School in
Malvar, Batangas. A self-constructed questionnaire based on the ARCS model and a pretest and posttest exam were
used to gather data. The questionnaire covered two parts: Part I gathered data on the respondents' profile variables,
and Part II covered games on students' motivation. The pretest and posttest exam consisted of 35 items, and a table of
specifications was used to guide the test's content. To determine the significant difference between the pretest and
posttest scores of students in Bread and Pastry Production, the T-test was used, and Pearson r was used to determine
the significant relationship between the students' perception of games as motivating factors and their performance. In
terms of attention, relevance, confidence, and enjoyment, students are highly motivated to use games. Games
improved students' bread and pastry production knowledge and skills in numerous areas, including understanding,
organizing, applying, generalizing, integrating, and assessing. The correlation analysis showed a modest relationship
between students' impression of games as motivating and their performance. Games appear to boost vocational
education students' motivation and performance.
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