HomeInternational Journal of Multidisciplinary: Applied Business and Education Researchvol. 7 no. 4 (2026)

AI-Powered Sprite Generation for Visual Novel Games: A Latent Diffusion Model Approach

Pio Honesto Rico Belleza | Aaron Dwayne F. Esmaquel | Edmund N. Lazaro | Eliza B. Ayo

Discipline: computer games and animation

 

Abstract:

Creating character sprites for visual novel games has long been a re- source-intensive process, erecting significant barriers for independ- ent developers and small studios. Accessible, high-quality asset gen- eration remains an unmet need-one this study addresses by devel- oping a specialized AI-powered sprite generator built on a Latent Dif- fusion Model (LDM) fine-tuned with Low-Rank Adaptation (LoRA). Unlike general-purpose image generators, the system is optimized specifically for 2D anime-style character sprites with multiple emo- tional variants, making it suitable for narrative-driven gameplay. De- velopment followed a seven-phase Agile methodology, and evaluation involved 50 student game developers working against ISO/IEC 25010 software quality standards. Results confirm that the system reliably generates up to nine cohesive emotional variants from a single text prompt, substantially streamlining the asset-creation workflow. User scores indicate strong satisfaction with Functional Suitability (M=3.73), Security (M=3.74), and Usability (M=3.66). Performance Efficiency received a lower rating (M=3.20, Agree), attributable to a generation latency of approximately 2-3 minutes per sprite set-ac- ceptable for final production, but less so for rapid prototyping. Taken together, these findings support the viability of specialized LDM ap- plications as practical tools for democratizing visual game develop- ment and empowering collaborative storytelling.



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