Memory Enhancing Technique (MET) Using Quizizz to Enhance Grade 8 Memory Retention in Chemistry
Eds Alvior | Charlie Llaver | Meliza Faith Alderosa | Andrie Villarin | Mae Barzo | Joji D. Linaugo
Discipline: Education
Abstract:
Technology is essential in 21st-century education to address difficulties in recalling
chemistry concepts in the Philippines, which ranked 3rd lowest in science among 81
countries in the 2022 PISA, partly attributed to low memory retention. This action
research utilized mixed methods with pretest-posttest approach and qualitative
interviews to determine the effectiveness of Memory Enhancing Technique (MET)
using Quizizz in enhancing the memory retention of Grade 8 Chemistry students.
Also, the participants were purposefully selected. The quantitative data were
processed using the mean, standard deviation, and mean difference to determine
differences in the level of memory retention of the students in chemistry before and
after the implementation of MET using Quizizz. The qualitative data were analyzed
through thematic and narrative analysis to present the implementation and
development of MET using Quizizz. Results revealed that MET using Quizizz
improved students' memory retention from very low to low levels with a mean
difference of 5.19, while also enhancing motivation, excitement, and competition.
However, challenges like poor internet connectivity, limited mobile device access,
and classroom noise were reported. It is recommended to utilize and integrate
technology such as Quizizz to improve memory retention in science. Factors to
consider are language barriers and time duration.
References:
- Adipat, S., Laksana, K., Busayanon, K., Ausawasowan, A., & Adipat, B. (2021). Engaging Students in the Learning Process with Game-Based Learning: The Fundamental Concepts. International Journal of Technology in Education, 4(3), 542–552. https://doi.org/10.46328/ijte.169
- Asma, H., & Dallel, S. (2020). Cognitive Load Theory and Its Relation to Instructional Design: Perspectives of Some Algerian University Teachers of English. Arab World English Journal, 11(4), 110–127. https://doi.org/10.24093/awej/vol11no4.8
- Bahari, Y. (2024). Effectiveness of Using Quizizz Application in Learning English at the Second Grade of SMPN 01 Ponggok. Pubmedia Jurnal Pendidikan Bahasa Inggris, 1(4), 6. https://doi.org/10.47134/jpbi.v1i4.615
- Bradbury, H. (Ed.). (2020). The SAGE handbook of action research (Third edition). SAGE Publications Ltd. https://doi.org/10.4135/9781473921290
- Capuno, J. G. C. (2023). Quizziz: A Game-based Formative Assessment Tool for Enhancing Students Self-Regulated Learning. International Journal of Social Learning (IJSL), 3(3), 329–340. https://doi.org/10.47134/ijsl.v3i3.206
- Chen, L., Chen, P., & Lin, Z. (2020). Artificial Intelligence in Education: A Review. IEEE Access, 8, 75264–75278. https://doi.org/10.1109/access.2020.2988510
- Chen, Z. (2023). The Influence of School’s Reward Systems on Students’ Development. Journal of Education, Humanities and Social Sciences, 8, 1822–1827. https://doi.org/10.54097/ehss.v8i.4591
- Chevalère, J., Cazenave, L., Wollast, R., Berthon, M., Martinez, R., Mazenod, V., Borion, M. C., Pailler, D., Rocher, N., Cadet, R., Lenne, C., Maïonchi-Pino, N., & Huguet, P. (2022). The influence of socioeconomic status, working memory and academic self-concept on academic achievement. European Journal of Psychology of Education, 38(1), 287–309. https://doi.org/10.1007/s10212-022-00599-9
- Cigdem, H., Ozturk, M., Karabacak, Y., Atik, N., Gürkan, S., & Aldemir, M. H. (2024). Unlocking student engagement and achievement: The impact of leaderboard gamification in online formative assessment for engineering education. Education and Information Technologies, 29(18), 24835–24860. https://doi.org/10.1007/s10639-024-12845-2
- Dinc, E. (2019). Prospective Teachers’ Perceptions of Barriers to Technology Integration in Education. Contemporary Educational Technology, 10(4), 381–398. https://doi.org/10.30935/cet.634187
- Deshpande A.S, Dr. Mahajan S.R., Dr. Kulkarni S.B, & Prof Puri S.A. (2024). Impact of AI on Education: A Review. International Research Journal on Advanced Engineering and Management (IRJAEM), 2(09), 2929–2934. https://doi.org/10.47392/irjaem.2024.0433
- España-Delgado, J. A. (2023). Kahoot, Quizizz, and Quizalize in the English Class and their Impact on Motivation. HOW, 30(1), 65–84. https://doi.org/10.19183/how.30.1.641
- Feekery, A. (2024). The 7 C’s framework for participatory action research: Inducting novice participant-researchers. Educational Action Research, 32(3), 332–347. https://doi.org/10.1080/09650792.2023.2234417
- Gargrish, S., Mantri, A., & Kaur, D. P. (2022). Evaluation of memory retention among students using augmented reality based geometry learning assistant. Education and Information Technologies, 27(9), 12891–12912. https://doi.org/10.1007/s10639-022-11147-9
- Ghanbari, S., Haghani, F., Barekatain, M., & Jamali, A. (2020). A systematized review of cognitive load theory in health sciences education and a perspective from cognitive neuroscience. Journal of Education and Health Promotion, 9(1), 176. https://doi.org/10.4103/jehp.jehp_643_19
- Halloran, J., & Minaeva, A. (2019). Touch and play? Investigating the value of touchscreens for gamer experience. Entertainment Computing, 32, 100312. https://doi.org/10.1016/j.entcom.2019.100312
- Herliana, F., Yusrizal, Y., Mahsum, E., Rizal, S., & Musdar, M. (2023). Teacher Perceptions of Making Interactive Questions Using the Quizizz Application In Physics Learning. KONSTAN - JURNAL FISIKA DAN PENDIDIKAN FISIKA, 8(01), 59–65. https://doi.org/10.20414/konstan.v8i01.106
- Hu, Q., & Hu, Y. (2023). The Relationship Between Working Memory and Academic Outcomes: An Empirical Review. Lecture Notes in Education Psychology and Public Media, 15(1), 216–222. https://doi.org/10.54254/2753-7048/15/20231060
- Kalogiannakis, M., Papadakis, S., & Zourmpakis, A.-I. (2021). Gamification in Science Education. A Systematic Review of the Literature. Education Sciences, 11(1), 22. https://doi.org/10.3390/educsci11010022
- Krstić, L., Aleksić, V., & Krstić, M. (2022). Artificial Intelligence in Education: A Review. Proceedings TIE 2022, 223–228. https://doi.org/10.46793/tie22.223k
- Listiana, L., Bahri, A., Jamaluddin, A. B., Muharni, A., & Malik, W. H. (2023). Enhancing Cognitive Retention of Different Academic Abilities Undergraduate Students Through PBLRQA Strategy. Proceedings of the 1st UMSurabaya Multidisciplinary International Conference 2021 (MICon 2021), 259–268. https://doi.org/10.2991/978-2-38476-022-0_28
- Margallo, L., Cacharro, C., Bergula, J. D., Villaflor, S. R. A., Agner, M. L., Bughao, C., Calumpag, J., Calvara, C., Jamen, K. K., Loresca, A. V., Maanad, D., Refuerzo, J. M., Ripalda, L. M., & Rabuya, C. A. (2023). Effectiveness of Quizizz on Students’ Learning Motivation and Engagement in a Filipino Class. East Asian Journal of Multidisciplinary Research, 2(9), 3719–3734. https://doi.org/10.55927/eajmr.v2i9.5560
- Mesterjon, M., Selviani, D., Prima Bendrianti, R., Rulismi, D., & Dali, Z. (2024). The Impact of Using Quizizz as a Learning Media on Learning Interest of Computer EducationStudents. IJCER (International Journal of Chemistry Education Research), 128–136. https://doi.org/10.20885/ijcer.vol8.iss2.art6
- Miller, A. J., Slater, M. J., & Turner, M. J. (2020). Coach identity leadership behaviours are positively associated with athlete resource appraisals: The mediating roles of relational and group identification. Psychology of Sport and Exercise, 51, 101755. https://doi.org/10.1016/j.psychsport.2020.101755
- Minnick, W., Cekada, T., Marin, L., Zreiqat, M., Seal, B., & Mulroy, J. (2022). The Impact of Active Learning Strategies on Retention and Outcomes in Safety Training. Creative Education, 13(02), 526–536. https://doi.org/10.4236/ce.2022.132031
- Munuyandi, T. A., Husain, S., Abdul Jabar, M. A., & Jusoh, Z. (2021). Effectiveness Of Quizizz in Interactive Teaching and Learning Malay Grammar. Asian Journal of University Education, 17(3), 109. https://doi.org/10.24191/ajue.v17i3.14516
- Oranga, J., & Gisore, B. (2023). Action Research in Education. OALib, 10(07), 1–10. https://doi.org/10.4236/oalib.1110306
- Pillado, I. A., Futalan, M. C. Z., & Comighud, S. M. T. (2020). Factors on Memory Retention: Effect to Students’ Academic Performance. https://doi.org/10.7176/jesd/11-20-03
- Radvansky, G. A., Doolen, A. C., Pettijohn, K. A., & Ritchey, M. (2022). A new look at memory retention and forgetting. Journal of Experimental Psychology: Learning, Memory, and Cognition, 48(11), 1698–1723. https://doi.org/10.1037/xlm0001110
- Rojabi, A. R., Setiawan, S., Munir, A., Purwati, O., Safriyani, R., Hayuningtyas, N., Khodijah, S., & Amumpuni, R. S. (2022). Kahoot, is it fun or unfun? Gamifying vocabulary learning to boost exam scores, engagement, and motivation. Frontiers in Education, 7, 939884. https://doi.org/10.3389/feduc.2022.939884
- Sailer, M., & Homner, L. (2020). The Gamification of Learning: A Meta-analysis. Educational Psychology Review, 32(1), 77–112. https://doi.org/10.1007/s10648-019-09498-w
- Sitompul, H., Sayekti, R., Saragih, S. R. D., & Salminawati. (2024). Exploring Students’ Perception of Quizizz as a Learning Media in Higher Education. Canadian Journal of Learning and Technology, 49(3), 1–24. https://doi.org/10.21432/cjlt28449
- Su, F., & Zou, D. (2024). A systematic review of game-based assessment in education in the past decade. Knowledge Management & E-Learning: An International Journal, 451–476. https://doi.org/10.34105/j.kmel.2024.16.021
- Subramanian, P., & Renuka, K. (2021). A Study to Assess the Effectiveness of Memory-enhancement Technique (MET) on Memory Retention among Second Year BSc Nursing Students in Kasturba Gandhi Nursing College at Puducherry. Pondicherry Journal of Nursing, 14(3), 59–61. https://doi.org/10.5005/jp-journals-10084-13118
- Sylvia, R., Al Khalidi, A., & Ikrima, P. F. (2024). Integrating Quizizz in the English classroom: Game-based learning and assessment. International Journal of Advances in Social Sciences, 1(1), 1–8. https://doi.org/10.62941/ijass.v1i1.18
- Tarigan, W. P. L., Sipahutar, H., & Harahap, F. (2023). The impact of an interactive digital learning module on students’ academic performance and memory retention. Computers and Children, 2(2), em004. https://doi.org/10.29333/cac/13654
- Thurairasu, V. (2022). Gamification-Based Learning as The Future of Language Learning: An Overview. European Journal2(6), 62–69. https://doi.org/10.24018/ejsocial.2022.2.6.353
- Voice, A., & Stirton, A. (2020). Spaced Repetition: towards more effective learning in STEM. New Directions in the Teaching of Physical Sciences, 15. https://doi.org/10.29311/ndtps.v0i15.3376
- Wiwin, D., Widiati, U., & Tarisman (2021). Digital Media and its Implication in Promoting Students’ Autonomous Learning. Journal Office, 7(2), 319. https://doi.org/10.26858/jo.v7i2.30780
- Yadav, R. K. (2025). Modeling Memory Retention with Ebbinghaus’s Forgetting Curve and Interpretable Machine Learning on Behavioral Factors. https://doi.org/10.36227/techrxiv.174495325.58680708/v1
- Yasa, I. G. S., Wedayanthi, L. M. D., & Suardana, I. P. O. (2024). The Analysis of Quizizz as Formative Assessment Media in the Front Office Subject for Class XII AP 2 of SMK Singamandawa. Innovative: Journal Of Social Science Research, 4(3), 10530–10546. https://doi.org/10.31004/innovative.v4i3.11434
- Yuliana, D., Baijuri, A., Suparto, A. A., Seituni, S., & Selvianda, N. P. (2024). PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN QUIZIZZ TERHADAP HASIL BELAJAR MAHASISWA MATA KULIAH ANALISA DAN DESAIN SISTEM INFORMASI. Cyberspace: Jurnal Pendidikan Teknologi Informasi, 8(1), 66. https://doi.org/10.22373/cj.v8i1.23630
- Zaric, N., Roepke, R., Lukarov, V., & Schroeder, U. (2021). Gamified Learning Theory: The Moderating role of learners’ learning tendencies. International Journal of Serious Games, 8(3), 71–91. https://doi.org/10.17083/ijsg.v8i3.438
- Zhang, J. (2023). Influencing Factors of Memory Development among Children. Lecture Notes in Education Psychology and Public Media, 15(1), 304–311. https://doi.org/10.54254/2753-7048/15/20231075
- Zlotnik, G., & Vansintjan, A. (2019). Memory: An Extended Definition. Frontiers in Psychology, 10. https://doi.org/10.3389/fpsyg.2019.02523
Full Text:
Note: Kindly Login or Register to gain access to this article.